Ray-Sphere intersection
After the creation of [We.are.in.Helsinki,3D] i came across a problemwhen using GL_SELECT opengl mode for intersections and picking. I got few complains that when picking a generator the application freezed. I had two options: 1. Make a simplified version of the generator’s spheres to render on the GL_SELECT mode. 2. Create a function that would tell me which object i clicked on using ray-sphere intersections.
I took option 2 and made an example in processing. It uses my own library, Vitamin. Its in the zipfile, make sure it is in the right place.
Download: http://www.pixelnerve.com/downloads/processing/intersectRaySphere.zip
Explanation:
First i already had my mouse position in 3D. Just had to convert it to world-space and put it in the magic function that would tell me if the ray has hit anything, in this case a sphere. Magic function below:
// This function is part of the VRay class. // Takes a point and a radius and returns number of hits int intersectRaySphereHits( Vector3 center, float radius ) { // Solve quadratic equation float a = _direction.lengthSqr(); if (a == 0.0) return 0; float b = 2.0f * (_point.dot(_direction) - _direction.dot(center)); Vector3 tempDiff = Vector3.sub( center, _point ); float c = tempDiff.lengthSqr() - (radius*radius); float disc = b * b - 4 * a * c; if( disc < 0.0f ) return 0; int numIntersections; if (disc == 0.0f) numIntersections = 1; else numIntersections = 2; return numIntersections; }