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Lens flares in screen space

I’ve found a post from a guy at Processing’s forums asking about how to render lens flare in processing. Since had created that specific effect for one of my latest experiments, realtime cloud rendering, i packed it up as a single effect and made it available.

The technique is simple and is well explained at gamedev.net.

shot109

Download the project here.

As always you will need to copy Vitamin into your processing’s libraries folder.

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