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OpenNI & CLNUI Working Together

Since the release of OpenNI, I wanted to find a way to be able to keep Skeleton Tracking features while having access to things such as Motor control, LED options, etc. OpenNI as an API for PrimeSensor, makes sense that it doesn’t include any of this features, afterall it’s not their problem (speculation). Well, recently i found a thread at the OpenNI Groups from a guy named Michael Kuzmin that made me feel stupid as to how simple it is to have both things working together. Only for Windows OS.

And I quote:
“Simply install OpenNI and after that CL NUI. Then all three components (audio, motor, camera) should be managed by CL NUI.
Now just go to your hardware configuration and delete the driver for the NUI Camera. When you have done that, the OpenNI driver should be found by your OS.
If your OS installs the NUI driver again, just go to your CL NUI installation dir and rename the “driver” folder, so it can’t find it again.”





Kinect Disintegrates Stereo3d

I was asked to try some stereo rendering using one of my latest experiments with particles, Disintegrates. It worked ok at that time but it wasn’t good enough imho. Lately i have been working hard, we can see that by the amount of posts/videos, anyway, today i picked that old project of mine and fixed some old problems and added some new features that i should have done in the first place. Now with visual debugging for the stereo rendering it helps me to create a better 3d effect aswell as debugging things quite easily. Eye separation, Convergence plane, Parallax, Clipping Planes, etc. All that is much easier to handle now. Hopefully i’ll make a new video showing off steps to prepare a scene for stereo rendering. No promises. Enjoy the following video.





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