After watching Rome, a project created by Google, my interest got bigger, so I downloaded a framework called Three.js. This framework is more than just WebGL, but i didn’t really care, i just wanted that section. If you get curious, check it out, it’s growing and even Google used it.
It was quite easy to start playing with, as it brings loads of samples (would be alot easier if i knew where to find the documentation), so i started from there. Create a simple page capable of rendering WebGL to a canvas, explore the framework more or less until i actually made something with it.
Next screenshots includes one from the application running with OpenGL and the other two were capture directly from the browser.
Last but not least, i want to mention the work of Tristan Bethe. The 3d scan model seen in this pictures is all him.