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Modern GL

On my last post i mentioned i would be doing a fast-code session and post my results along with source code. It got me thinking and i came to the conclusion that there are already well done tutorials and sources online that is worth mentioning and that does a better job than i would have done.

If you are into programming frameworks like Openframeworks and Cinder this might not be what you expected. These frameworks are still based on OpenGL 1-2, therefore do not fit in this category. I “hear” that Cinder’s creators are working on new renderers, so it might not take too long for us to make use of the knowledge found on these websites. I can’t really speak for Openframeworks, but hopefully their creators are doing the same thing.

http://github.prideout.net/modern-opengl-prezo // Philip Rideout’s notes on Modern GL
http://www.arcsynthesis.org/gltut // ArcSynthesis
http://ogldev.atspace.co.uk // OGLDev
http://www.g-truc.net/project-0026.html // G-Truc OpenGL Sample Pack
https://github.com/progschj/OpenGL-Examples // Jakob Progsch’s GL Samples

Ofcourse i will still be posting about some of my own experiments, but it might just take longer than i thought.

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