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	<title>V // Pixelnerve &#187; Actionscript 3.0</title>
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		<title>hmm3.2 (the architect)</title>
		<link>http://www.pixelnerve.com/v/2009/04/15/hmm32-the-architect/</link>
		<comments>http://www.pixelnerve.com/v/2009/04/15/hmm32-the-architect/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 09:39:51 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Generative]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[realtime]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=426</guid>
		<description><![CDATA[Last weekend i was watching tv and there was this scene where there was a fly-by a plane and a city was being built just in front of you and after sometime the camera would look back and there it was. The big and awesome city that i can&#8217;t find the name. So i thought [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Last weekend i was watching tv and there was this scene where there was a fly-by a plane and a city was being built just in front of you and after sometime the camera would look back and there it was. The big and awesome city that i can&#8217;t find the name. So i thought to myself, i should try and play the architect myself&#8230; Here&#8217;s some results:</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>hmm.3</title>
		<link>http://www.pixelnerve.com/v/2009/04/11/hmm3/</link>
		<comments>http://www.pixelnerve.com/v/2009/04/11/hmm3/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 01:41:44 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Generative]]></category>
		<category><![CDATA[Graphics programming]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Source Code]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=413</guid>
		<description><![CDATA[I have done a couple of jobs using ribbons but never got to make something i&#8217;ve always found pleasing to me eyes. I&#8217;ve seen over the web some guys creating interesting applications for this kind of generative &#8220;art&#8221;, its pretty used these days and it should, and just like i said a while ago, its [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">I have done a couple of jobs using ribbons but never got to make something i&#8217;ve always found pleasing to me eyes. I&#8217;ve seen over the web some guys creating interesting applications for this kind of generative &#8220;art&#8221;, its pretty used these days and it should, and just like i said a while ago, its beautiful; its very beautiful; things grow. I love to see things grow, and what kind of things grow? how do they grow? i don&#8217;t know, but its in my todo-list to find out and use that to upgrade this piece. I want it to have variations, different growing rates, different species and mix it all together and bring something good looking, good enough for realtime and appealing. Hopefully i won&#8217;t get bored before i achieve all this. Anyway here&#8217;s something i just did. awkward part: i&#8217;ve taken a 3d effect and converted it to 2d. uhmm i wonder why?</p>
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<p>( this is the updated version of the effect. new scene with more growing things )<br />
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		<item>
		<title>*</title>
		<link>http://www.pixelnerve.com/v/2009/01/29/278/</link>
		<comments>http://www.pixelnerve.com/v/2009/01/29/278/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 22:53:36 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Graphics programming]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=278</guid>
		<description><![CDATA[for my fishie.]]></description>
			<content:encoded><![CDATA[<p>for my <a title="s*" href="http://www.pixelnerve.com/s" target="_blank">fishie</a>.</p>
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		<item>
		<title>Effect: Trail</title>
		<link>http://www.pixelnerve.com/v/2008/05/15/23d-trail-fx/</link>
		<comments>http://www.pixelnerve.com/v/2008/05/15/23d-trail-fx/#comments</comments>
		<pubDate>Thu, 15 May 2008 00:04:40 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Actionscript 3.0]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[five3d]]></category>
		<category><![CDATA[trail]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/2008/05/15/23d-trail-fx/</guid>
		<description><![CDATA[A few days ago i visited Mathieu Badimon’s website and i found myself playing with one effect he made for Five3D website. The trail effect. It’s a pretty simple effect but he made it go further, he created it using his own 3d framework for Adobe Flash and has a particular thing that I like [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">A few days ago i visited <a href="http://www.mathieu-badimon.com/" target="_blank">Mathieu Badimon</a>’s website and i found myself playing with one effect he made for <a title="Five3D" href="http://five3d.mathieu-badimon.com/" target="_blank">Five3D</a> website. The trail effect.</p>
<p style="text-align: justify;"><img style="border: 0pt none;" src="http://www.pixelnerve.com/as3/trailfx/trail2_s.png" alt="" width="200" height="150" /><img style="border: 0pt none;" src="http://www.pixelnerve.com/as3/trailfx/trail3_s.png" alt="" width="200" height="150" /></p>
<p style="text-align: justify;">It’s a pretty simple effect but he made it go further, he created it using his own 3d framework for Adobe Flash and has a particular thing that I like a lot. The drawing in perspective and that simple but incredible sweet pass over the top plane.</p>
<p style="text-align: justify;">Well I had to give it a try and after fiddling around the web and talking to some people I&#8217;ve created a version of his effect. By all means, i release this code to the public with Mathieu’s authorization, even if its my code, it was his idea in the first place.</p>
<p style="text-align: justify;">Note: There are two versions of this effect available. 1st uses Five3D, 2nd using only flash.</p>
<p style="text-align: justify;">I&#8217;m working on a version that uses Sandy3D for rendering. It will soon be available, meanwhile you can download other versions and play around.</p>
<p style="text-align: justify;">Download it <a href="http://www.pixelnerve.com/as3/trailfx/trailfx_src.zip" target="_blank">here</a>.</p>
<p style="text-align: justify;">
<p style="color: #993300; text-align: justify;">
<p style="color: #993300; text-align: justify;">EDIT:</p>
<p style="color: #993300; text-align: justify;">You can find a Sandy3D example of this effect here. What i do is just the same as the simple version. Draw into a sprite object and attach this to the material used in a plane polygon. Sandy converts vectordata into a bitmap, so things didnt came up as i expected.</p>
<p style="color: #993300; text-align: justify;">Download <a title="trail" href="http://www.pixelnerve.com/as3/trailfx/trail_fx_sandy3d_src.zip" target="_blank">here</a>.</p>
<p style="text-align: justify;"><em><span style="color: #c0c0c0;"> </span></em></p>
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