hmm.Grassfield
Here is a new experiment. This time Terrain rendering and Countless blades of waving grass.
The terrain is an heightmap loaded from an image and it is textured on gpu based on simple rules like height, slope and steep.
The grass is based on the article “Rendering Countless Blades of Waving Grass” from GPU gems. The animation is per-object, a sin/cos wave makes it flow with the wind.
SMSlib – send/receive sms messages on your computer
Hi, I had forgotten about something i was playing with a while ago. First, let me tell you a little story.
Idea: I wanted to be able to give some control to the viewer over an installation idea i’m working on where the viewer could post messages that would interact with/change the rest of the scenery. First idea that came up was to use Twitter, but that would not be too friendly, since some people just don’t use twitter (yes, they are out there) and more than some don’t tweet through phones, so i kept searching for alternatives.
I read an article about SMSlib at Bryan Chung’s and so i went looking for it willing to give it a try. It took me quite a bit to get around it, but i got it working. I have wrapped a library for processing users and made a sketch from chung’s example.
I take no credit for this, only if it saves you from headaches.
SMSlib processing library + example
Copy the library to processing libraries folder and everything should be ok. You will need to connect a compatible phone to your computer.
hmm.Sshhhh (MD5 file format loader)
After getting MD5 files (Doom 3) to load correctly i wanted to make something simple and nice to show the world, so i came up with this. I think i have dreamt of this before.
based on md5 reader
Vitamin 0.5
If you ever wondered why the examples and/or source code in this page does not compile on its own, this is for you. Meet Vitamin, download it, place it in the processing libraries folder and everything should be ok to run the examples from any of my work.
Version 0.5: www.pixelnerve.com/downloads/processing/vitamin_0_5.zip