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<channel>
	<title>v*</title>
	<atom:link href="http://www.pixelnerve.com/v/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pixelnerve.com/v</link>
	<description></description>
	<pubDate>Sat, 22 Nov 2008 16:57:22 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Fur v0.1x</title>
		<link>http://www.pixelnerve.com/v/2008/11/22/fur-v01/</link>
		<comments>http://www.pixelnerve.com/v/2008/11/22/fur-v01/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 02:05:03 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[Graphics programming]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[Processing]]></category>

		<category><![CDATA[gpu]]></category>

		<category><![CDATA[realtime]]></category>

		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=94</guid>
		<description><![CDATA[Fur experiment on the gpu.
I found a paper on the internet speaking about fur-rendering, so i wanted to give it a try. I believe the writer released his work at ATI/AMD. Works pretty well. Next step is adding forces to improve the fur animation (it already animates if you look closely).


]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Fur experiment on the gpu.</p>
<p style="text-align: justify;">I found a paper on the internet speaking about fur-rendering, so i wanted to give it a try. I believe the writer released his work at ATI/AMD. Works pretty well. Next step is adding forces to improve the fur animation (it already animates if you look closely).</p>
<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2311580&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=2311580&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><a href="http://www.pixelnerve.com/v/wp-content/uploads/2008/11/fur_v01_3.jpg"><img class="alignnone size-medium wp-image-132" title="fur_v01_3" src="http://www.pixelnerve.com/v/wp-content/uploads/2008/11/fur_v01_3-300x168.jpg" alt="" width="480" height="270" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/11/22/fur-v01/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Jellyfish v0.3</title>
		<link>http://www.pixelnerve.com/v/2008/11/20/jellyfish-v03/</link>
		<comments>http://www.pixelnerve.com/v/2008/11/20/jellyfish-v03/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 19:40:18 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Processing]]></category>

		<category><![CDATA[realtime]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=89</guid>
		<description><![CDATA[
A test to make jellyfish forms made of billboarding texture blending and sine ribbons. camera follows a random picked fish. I shall work on this one since the movement isnt that much complex even it its just a representation of reality and not a real simulation. Also the camera motion should be fixed. This is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2298237&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=2298237&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">A test to make jellyfish forms made of billboarding texture blending and sine ribbons. camera follows a random picked fish. I shall work on this one since the movement isnt that much complex even it its just a representation of reality and not a real simulation. Also the camera motion should be fixed. This is just a zero-version, there should be a much better version later.. someday.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/11/20/jellyfish-v03/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Growivy v0.3</title>
		<link>http://www.pixelnerve.com/v/2008/11/20/growivy-v03/</link>
		<comments>http://www.pixelnerve.com/v/2008/11/20/growivy-v03/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 19:32:18 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Processing]]></category>

		<category><![CDATA[digital art]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[realtime]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=81</guid>
		<description><![CDATA[
This became a visual for a sequencer idea i had. i was playing with Tactu5 and ended up creating ribbons and doing some synth and this is a first acceptable result.. for now=)
]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="362" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2298393&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="362" src="http://vimeo.com/moogaloop.swf?clip_id=2298393&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">This became a visual for a sequencer idea i had. i was playing with Tactu5 and ended up creating ribbons and doing some synth and this is a first acceptable result.. for now=)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/11/20/growivy-v03/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Tactu5 visualized</title>
		<link>http://www.pixelnerve.com/v/2008/11/20/tactu5-visualize/</link>
		<comments>http://www.pixelnerve.com/v/2008/11/20/tactu5-visualize/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 12:08:40 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[Processing]]></category>

		<category><![CDATA[realtime]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=79</guid>
		<description><![CDATA[
I was playing with a sequencer called Tactu5 and i ended up creating a visual effect to see the how midi notes and Minim synth worked together. I&#8217;ve also added some LFO&#8217;s to modulate the waves, but thats a different story. This is a screenie of what i came up with.
A minimal look with a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.pixelnerve.com/v/wp-content/uploads/2008/11/screenie.png"><img class="alignnone size-medium wp-image-77" title="weirdo" src="http://www.pixelnerve.com/v/wp-content/uploads/2008/11/screenie-300x225.png" alt="" width="480" height="279" /></a></p>
<p style="text-align: justify;">I was playing with a sequencer called Tactu5 and i ended up creating a visual effect to see the how midi notes and Minim synth worked together. I&#8217;ve also added some LFO&#8217;s to modulate the waves, but thats a different story. This is a screenie of what i came up with.</p>
<p style="text-align: justify;">A minimal look with a centered alien ball that grows tentacles as notes play and based on their frequency. the up-growing are based on a pinknoise. Well it&#8217;s still just an idea but it might turn into something good.</p>
<p style="text-align: justify;">We shall wait and see.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/11/20/tactu5-visualize/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sunflower</title>
		<link>http://www.pixelnerve.com/v/2008/10/20/sunflower/</link>
		<comments>http://www.pixelnerve.com/v/2008/10/20/sunflower/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 17:06:18 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Processing]]></category>

		<category><![CDATA[audiovisual]]></category>

		<category><![CDATA[demo]]></category>

		<category><![CDATA[demoscene]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=47</guid>
		<description><![CDATA[
Sunflower by VS*.
Presented on big screen at Main Demoparty 2008
An effect that made a video that made a little demo.
To the one [special] in my life.
the music track is Parks from Four Tet.
programming was made by myself.
it was made using processing and it does run in realtime too. for those who enjoy executables, here you [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=2016712&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=2016712&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><strong>Sunflower</strong> by <strong>VS*</strong>.<br />
Presented on big screen at <a title="Main" href="http://www.mainparty.net/" target="_blank">Main Demoparty 2008</a></p>
<p style="text-align: justify;">An effect that made a video that made a little demo.<br />
To the one [special] in my life.</p>
<p style="text-align: justify;">the music track is Parks from Four Tet.<br />
programming was made by myself.</p>
<p style="text-align: justify;">it was made using processing and it does run in realtime too. for those who enjoy executables, here you go:</p>
<p style="text-align: justify;"><a title="Sunflower (win32)" href="http://www.pixelnerve.com/downloads/processing/vs_sunflower_win32.zip" target="_blank">Windows realtime version</a>.<br />
<a title="Sunflower" href="http://www.pixelnerve.com/downloads/processing/vs_sunflower_macosx.zip" target="_blank"> Macintosh realtime version</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/10/20/sunflower/feed/</wfw:commentRss>
		</item>
		<item>
		<title>[We.are.in.Helsinki]</title>
		<link>http://www.pixelnerve.com/v/2008/10/20/weareinhelsinki/</link>
		<comments>http://www.pixelnerve.com/v/2008/10/20/weareinhelsinki/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 14:52:49 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[Processing]]></category>

		<category><![CDATA[art]]></category>

		<category><![CDATA[physics]]></category>

		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=36</guid>
		<description><![CDATA[
Me and S* wanted to try something different to participate in a contest about sound generation, so this is what we came up with, [We.are.in.Helsinki].
The idea was to produce soundscapes &#38; ambiances using wave generators and sampled toy sounds. Its engine works by using magnectic fields, attraction &#38; repulsive force fields that we call &#8220;activator&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.pixelnerve.com/v/wp-content/uploads/2008/11/waih_screenshot.jpg"><img class="alignnone size-medium wp-image-130" title="waih_screenshot" src="http://www.pixelnerve.com/v/wp-content/uploads/2008/11/waih_screenshot-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p style="text-align: justify;">Me and <a title="S*" href="http://www.pixelnerve.com/s" target="_blank">S*</a> wanted to try something different to participate in a contest about sound generation, so this is what we came up with, <strong>[We.are.in.Helsinki]</strong>.</p>
<p style="text-align: justify;">The idea was to produce soundscapes &amp; ambiances using wave generators and sampled toy sounds. Its engine works by using magnectic fields, attraction &amp; repulsive force fields that we call &#8220;activator&#8221; &amp; &#8220;holders&#8221;, it creates sounds when this two forces react to eachother. Activator as the names says activates the sound of each of the &#8220;holders&#8221;. Its a pretty simple idea but works pretty well in our opinion.</p>
<p style="text-align: justify;"><strong>[We.are.in.Helsinki]</strong> was created for <a title="phonurgia" href="http://www.phonurgia.org/" target="_blank">Phonurgia</a> 2008. Its a sound creation contest from France. Be sure to check it out.</p>
<p style="text-align: justify;">Download:<br />
<a title="[We.are.in.Helsinki]" href="http://www.pixelnerve.com/downloads/processing/vs_weareinhelsinki_win32.zip" target="_blank">Windows version</a>.<br />
<a title="[We.are.in.Helsinki]" href="http://www.pixelnerve.com/downloads/processing/vs_weareinhelsinki_macosx.zip" target="_blank">Macintosh version</a>.<a title="[We.are.in.Helsinki]" href="http://www.pixelnerve.com/downloads/processing/weareinhelsinki_win32.zip" target="_blank"><br />
</a></p>
<p style="text-align: justify;">Keys:</p>
<p style="text-align: justify;">A/Q - Add/Remove attraction sound fields<br />
R - Resets the system<br />
ESC - Quit application<br />
Click and hold left mouse button on the &#8220;activator&#8221; to move. Interact as you like and create your own &#8220;attractiv&#8221; ambiances.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">EDIT:</p>
<p style="text-align: justify;">There is a new version that allows you to move everything on the screen, generators, samplers &amp; activator. you can change frequencies for each generator aswell and also the range of activation. It will be presented this december.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/10/20/weareinhelsinki/feed/</wfw:commentRss>
		</item>
		<item>
		<title>We</title>
		<link>http://www.pixelnerve.com/v/2008/10/06/we-video/</link>
		<comments>http://www.pixelnerve.com/v/2008/10/06/we-video/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 11:50:52 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Processing]]></category>

		<category><![CDATA[demoscene]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=13</guid>
		<description><![CDATA[
A gift to someone special to me.
&#8216;We&#8217; was presented at Inercia Demoparty 2008.
music by Seilou &#38; Seiteta, programming was done by myself.
Download:
Windows realtime version.
Macintosh realtime version.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="270" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1897289&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="480" height="270" src="http://vimeo.com/moogaloop.swf?clip_id=1897289&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">A gift to someone special to me.</p>
<p style="text-align: justify;">&#8216;We&#8217; was presented at <a title="id" href="http://inercia.scene.org/">Inercia Demoparty 2008</a>.<br />
music by Seilou &amp; Seiteta, programming was done by myself.</p>
<p style="text-align: justify;">Download:<br />
<a title="We" href="http://www.pixelnerve.com/downloads/processing/vs_we_win32.zip" target="_blank">Windows realtime version</a>.<a title="We" href="http://www.pixelnerve.com/downloads/processing/vs_we_macosx.zip" target="_blank"><br />
Macintosh realtime version</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/10/06/we-video/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Frustum culling for processing</title>
		<link>http://www.pixelnerve.com/v/2008/07/27/frustum-culling-in-processing/</link>
		<comments>http://www.pixelnerve.com/v/2008/07/27/frustum-culling-in-processing/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 20:17:24 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[Graphics programming]]></category>

		<category><![CDATA[Processing]]></category>

		<category><![CDATA[clipping]]></category>

		<category><![CDATA[culling]]></category>

		<category><![CDATA[frustum]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=12</guid>
		<description><![CDATA[One of the most important things in computer graphics these days is not to compute what u dont see. I have noticed there was a need for this in my processing experiments so i ported some of my code and here it is now for the public.
Download here.
Hope it helps
]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">One of the most important things in computer graphics these days is not to compute what u dont see. I have noticed there was a need for this in my processing experiments so i ported some of my code and here it is now for the public.</p>
<p>Download <a title="Gridculler" href="http://www.pixelnerve.com/downloads/processing/gridculler.zip" target="_blank">here</a>.</p>
<p>Hope it helps</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/07/27/frustum-culling-in-processing/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sprites for processing</title>
		<link>http://www.pixelnerve.com/v/2008/06/01/sprites-for-processing/</link>
		<comments>http://www.pixelnerve.com/v/2008/06/01/sprites-for-processing/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 01:54:23 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[lib]]></category>

		<category><![CDATA[Processing]]></category>

		<category><![CDATA[sprite]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=9</guid>
		<description><![CDATA[At some time i wanted to create a sprite animation system that would allow me to display some animated sprites running around on screen, and that would react to audio input. I created a simple system and tried to display what i had in my mind, but it just did not work out as i [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">At some time i wanted to create a sprite animation system that would allow me to display some animated sprites running around on screen, and that would react to audio input. I created a simple system and tried to display what i had in my mind, but it just did not work out as i thought it would. The sprites used comes from metal slug 2 i think. I found them online and i thought they were perfect for experimenting.</p>
<p style="text-align: justify;">Anyway, i release the source code for the animated sprite system and render here. It allows you to load one image for static sprites or animated. Each animated sprite can have more than one animation, aslong as animations have the same number of frames. A sprite manager is included to handle every sprite&#8217;s rendering and updating.</p>
<p style="text-align: justify;">Download <a title="spriter" href="http://www.nothing.scene.org/downloads/processing/spriteanim/spriteanimate_v01.zip" target="_blank">here</a>.</p>
<p style="text-align: justify;">This is a simple sprite handler and needs some more work. Meanwhile i thought i would release it, maybe it might come useful to someone.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixelnerve.com/v/2008/06/01/sprites-for-processing/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Math for processing</title>
		<link>http://www.pixelnerve.com/v/2008/05/21/math-for-processing/</link>
		<comments>http://www.pixelnerve.com/v/2008/05/21/math-for-processing/#comments</comments>
		<pubDate>Wed, 21 May 2008 13:17:00 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
		
		<category><![CDATA[Processing]]></category>

		<category><![CDATA[3d]]></category>

		<category><![CDATA[math]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=7</guid>
		<description><![CDATA[My own math library for processing. It includes 3 and 4 dimensional vectors, 4&#215;4 matrices and quaternions
These are part of my processing graphics renderer. I plan on releasing it sometime this year. Its a limited port of my graphics engine codename Chaos. But that is another story for another time. Enjoy!
Download here
]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">My own math library for processing. It includes 3 and 4 dimensional vectors, 4&#215;4 matrices and quaternions</p>
<p style="text-align: justify;">These are part of my processing graphics renderer. I plan on releasing it sometime this year. Its a limited port of my graphics engine codename <a title="Chaos" href="http://www.nothing.scene.org/chaos" target="_blank">Chaos</a>. But that is another story for another time. Enjoy!</p>
<p style="text-align: justify;">Download <a href="http://www.pixelnerve.com/downloads/processing/math.zip" target="_blank">here</a></p>
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