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	<title>V // Pixelnerve &#187; 3ds loader</title>
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		<title>.3ds loader for java/processing (new version)</title>
		<link>http://www.pixelnerve.com/v/2009/01/03/3ds-loader-for-javaprocessing-new-version/</link>
		<comments>http://www.pixelnerve.com/v/2009/01/03/3ds-loader-for-javaprocessing-new-version/#comments</comments>
		<pubDate>Sat, 03 Jan 2009 18:22:24 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Graphics programming]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[3ds loader]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=170</guid>
		<description><![CDATA[After working with the MRI library, i&#8217;ve contacted him since i wanted to add material chunk support to its library. The email he sent me, had a link to Swizle-Studios where can be found a new version of his library with what i have asked for and a new and updated version of the documentation. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">After working with the MRI library, i&#8217;ve contacted him since i wanted to add material chunk support to its library. The email he sent me, had a link to <a href="http://games.swizel-studios.com/" target="_blank">Swizle-Studios</a> where can be found a new version of his library with what i have asked for and a new and updated version of the documentation. Below you will find a link  to a new version of MRI-V3DS library for processing along with an updated version of one of my examples, v4. Documentation is also included in the zip file</p>
<p style="text-align: justify;"><a title="mri3ds" href="http://www.pixelnerve.com/processing/libraries/mri3ds" target="_blank">Homepage</a> | <span style="text-decoration: line-through;">Get the newest version here.</span><a title="mri3ds" href="http://code.google.com/p/victamin/downloads/list" target="_blank"><br />
</a></p>
<p style="text-align: justify;">new version includes all the old v4 sample did with some minor changes:<br />
. added a materials and textures pool where i put all the data. then i use the material id to fetch for the correct material&amp;texture.<br />
. added a &#8220;color_only_no_texture&#8221; shader for any models that dont have textures or simply cant load them.</p>
<p style="text-align: justify;">NOTE! every mesh must have a material associated to it. this examples dont support default materials. but you can easily handle that for yourself in you really want it.</p>
<p style="text-align: justify;">enjoy.</p>
]]></content:encoded>
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		<title>.3ds loader for java/processing</title>
		<link>http://www.pixelnerve.com/v/2009/01/01/3ds-loader-for-javaprocessing/</link>
		<comments>http://www.pixelnerve.com/v/2009/01/01/3ds-loader-for-javaprocessing/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 21:42:49 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[3ds loader]]></category>
		<category><![CDATA[viewer]]></category>
		<category><![CDATA[vtools]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=152</guid>
		<description><![CDATA[Happy new year 2009 I&#8217;ve wanted to load 3d data into my processing projects before, so i wrote a simple obj loader with multiple groups, something that no other library supported at that time. It was simple and had bugs but it worked quite good for what i needed. So after sometime i needed more [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">
<p style="text-align: justify;">Happy new year 2009</p>
<p style="text-align: justify;">I&#8217;ve wanted to load 3d data into my processing projects before, so i wrote a simple <a title="obj loader v0.1" href="http://www.pixelnerve.com/downloads/processing/objloader_v0.1.zip" target="_blank">obj loader with multiple groups</a>, something that no other library supported at that time. It was simple and had bugs but it worked quite good for what i needed. So after sometime i needed more data for my models but i was too lazy to port my <a title="Chucky" href="http://www.nothing.scene.org/chaos" target="_blank">Chaos 3dsmax exporter called Chucky</a>. So, i have  searched the web and i found <a href="http://www.multi.fi/~mbc/personal_sources.html" target="_blank">MRI</a>&#8216;s old java port of his 3ds loader. I still remember his demos and its tutorials back  in the old days&#8230; Great coder, miss those days.</p>
<p style="text-align: justify;">Anyway, i&#8217;ve downloaded his library and placed in it the processing library&#8217;s folder and *poof*, i had a 3ds loader to work with. And it has alot of cool features.</p>
<p style="text-align: justify;"><a href="http://www.pixelnerve.com/v/wp-content/uploads/2009/01/car_shot.jpg" rel="shadowbox[sbpost-152];player=img;"></a><a href="http://www.pixelnerve.com/v/wp-content/uploads/2009/01/car_shot.jpg" rel="shadowbox[sbpost-152];player=img;"><img class="alignnone size-medium wp-image-224" title="Jeep" src="http://www.pixelnerve.com/v/wp-content/uploads/2009/01/car_shot-494x370.jpg" alt="Jeep" width="494" height="370" /></a><br />
3d model from <a title="punkuser" href="http://www.punkuser.net" target="_blank">http://www.punkuser.net</a>.<br />
Library credits go to <a title="Mats Biggmastar" href="http://www.multi.fi/~mbc/personal_sources.html" target="_blank">MRI</a>.</p>
<p style="text-align: justify;">In the package i&#8217;ve included an example project that renders simply vertex and wireframe face data. It should be easy for anyone with some knowledge to take the documentation and render a full textured/lit&#8217;ed scenario. If not, just you wait until i get a new example to put in the pack</p>
<p style="text-align: justify;">
<p style="text-align: justify;">Homepage: <a title="mri3ds" href="http://www.pixelnerve.com/processing/libraries/mri3ds" target="_blank">http://www.pixelnerve.com/processing/libraries/mri3ds</a><br />
<span style="text-decoration: line-through;">(old) Download <a title="mri 3ds loader for processing" href="http://www.pixelnerve.com/downloads/processing/mri_3ds_processing.zip" target="_blank">MRI 3DS Loader + Processing Examples</a></span><br />
(Tested in Processing 1.0.1)</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
EDIT:</p>
<p style="text-align: justify;"><span class="text2">3ds files dont store face/vertex normals, so i had to compute them myself. ive uploaded updates to the same zip file.</span></p>
<p><span class="text2">news:<br />
</span>. face+vertex normal calculation (vertex by averaging face normals)<br />
. no smoothing groups used.<br />
. normals debugging<br />
. renders meshes with texture+solid faces.<br />
. mouse+camera control<br />
. extra code from Vitamin</p>
<p>enjoy.</p>
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