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	<title>V // Pixelnerve &#187; clipping</title>
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		<title>Frustum culling for processing</title>
		<link>http://www.pixelnerve.com/v/2008/07/27/frustum-culling-in-processing/</link>
		<comments>http://www.pixelnerve.com/v/2008/07/27/frustum-culling-in-processing/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 20:17:24 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Graphics programming]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[clipping]]></category>
		<category><![CDATA[culling]]></category>
		<category><![CDATA[frustum]]></category>

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		<description><![CDATA[One of the most important things in computer graphics is not to compute what u don&#8217;t see. I have noticed there was a need for this in my processing experiments so i have ported some of my code and here it is now for the public. Download here.]]></description>
			<content:encoded><![CDATA[<p>One of the most important things in computer graphics is not to compute what u don&#8217;t see. I have noticed there was a need for this in my processing experiments so i have ported some of my code and here it is now for the public.</p>
<p>Download <a title="Gridculler" href="http://www.pixelnerve.com/downloads/processing/gridculler.zip" target="_blank">here</a>.</p>
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