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hmm.

In the past few days i was playing with voronoi cells. in the meantime i had another idea i wanted to try: random recursive cell growth. So i started working on both pieces together and came up with what you’re about to see in the videos below.

The scene is rendered using a per-pixel phong lighting model + wrap lighting, a fast trick to approximate subsurface scattering. More information available in  the GPU Gems book.

I have used lee byron‘s mesh library for the 2D voronoi mesh generation and loaded it up my framework to generate a 3D heightmap mesh.   I’ve reduced the effect to almost zero here, just because i think it looks much better flat in this particular scene.

Done using processing + java.





Effect: Trail

A few days ago i visited Mathieu Badimon’s website and i found myself playing with one effect he made for Five3D website. The trail effect.

It’s a pretty simple effect but he made it go further, he created it using his own 3d framework for Adobe Flash and has a particular thing that I like a lot. The drawing in perspective and that simple but incredible sweet pass over the top plane.

Well I had to give it a try and after fiddling around the web and talking to some people I’ve created a version of his effect. By all means, i release this code to the public with Mathieu’s authorization, even if its my code, it was his idea in the first place.

Note: There are two versions of this effect available. 1st uses Five3D, 2nd using only flash.

I’m working on a version that uses Sandy3D for rendering. It will soon be available, meanwhile you can download other versions and play around.

Download it here.

EDIT:

You can find a Sandy3D example of this effect here. What i do is just the same as the simple version. Draw into a sprite object and attach this to the material used in a plane polygon. Sandy converts vectordata into a bitmap, so things didnt came up as i expected.

Download here.





Effect: Repulsion

I was browsing around, and i have noticed an effect implementing repulsive forces. i wanted to give it a try and i came up with this piece. made with a few hundreds of particles and two repulsive point forces. reacts to audio input. built with processing. you can watch or download it.





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