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hmm.Daft Punk – Harder, Better, Faster, Stronger

came to work, daft punk was playing, i was browsing my hd and opening projects. at some moment i opened this nebulado project which never satisfied me before and for my surprise it reacted quite nice to the track that was playing (Daft Punk – Harder, Better, Faster, Stronger), so i fired up Fraps and captured a video.

a smoother version was created which starts slower and builds up progressively, but i prefer this one

track by daft punk.





Old processing stuff

Didnt want to forget about some of the the old shit i’ve done using processing, so i thought i should post it here.  Audio-reactive Landscapes, 3D Tunnels, Cel-Shading, SineWave Additive, 3D Planes, and more..

More info + source: http://www.pixelnerve.com/p5/





hmm3.2 (the architect)

Last weekend i was watching tv and there was this scene where there was a fly-by a plane and a city was being built just in front of you and after sometime the camera would look back and there it was. The big and awesome city that i can’t find the name. So i thought to myself, i should try and play the architect myself… Here’s some results:





hmm.

In the past few days i was playing with voronoi cells. in the meantime i had another idea i wanted to try: random recursive cell growth. So i started working on both pieces together and came up with what you’re about to see in the videos below.

The scene is rendered using a per-pixel phong lighting model + wrap lighting, a fast trick to approximate subsurface scattering. More information available in  the GPU Gems book.

I have used lee byron’s mesh library for the 2D voronoi mesh generation and loaded it up my framework to generate a 3D heightmap mesh.   I’ve reduced the effect to almost zero here, just because i think it looks much better flat in this particular scene.

Done using processing + java.





[WaiH] v4.0


(video generated with no interaction at all)

http://www.pixelnerve.com/downloads/processing/waih_v4_win32.zip (windows)
http://www.pixelnerve.com/downloads/processing/waih_v4_macosx.zip
(mac)
http://www.pixelnerve.com/downloads/processing/waih_v4_linux.zip (linux)

fixed exporting problems (something about minim effects and fullscreen, still a mistery).

new features:

. handle all generators/samples and the activator by click and drag.
. set activation range as global or individually by a toggle button on the menu.
. change frequency/amplitude per generator.
. physics got a little better, not realistic but that wasn’t the point anyway.

it was fun to make. enjoy!