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Holidays

3 weeks off.. roaming to South France.

Realtime clouds
(hmm.Cloud Rendering)





hmm.Grassfield

Here is a new experiment. This time Terrain rendering and Countless blades of waving grass.

The terrain is an heightmap loaded from an image and it is textured on gpu based on simple rules like height, slope and steep.

The grass is based on the article “Rendering Countless Blades of Waving Grass” from GPU gems. The animation is per-object, a sin/cos wave makes it flow with the wind.





hmm.jellyspikeball

Another ‘hmm’ series experiment. Pick-up/generate an object of your desire and compute distance from a center point to the every vertex. use that distance for the transformations. I used the usual spike ball since its an uniform/symetric object, but it works fine with other shapes. Now, go be creative.

track: NNY – bdybag.





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