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	<title>V // Pixelnerve &#187; import</title>
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		<title>Another .obj file loader for java/processing</title>
		<link>http://www.pixelnerve.com/v/2009/02/06/another-obj-file-loader/</link>
		<comments>http://www.pixelnerve.com/v/2009/02/06/another-obj-file-loader/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 17:52:59 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[loader]]></category>
		<category><![CDATA[obj]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=290</guid>
		<description><![CDATA[I&#8217;ve noticed people have been looking for a obj file importer for processing/java. Many thanks to Fabien Sanglard for his original code. I&#8217;ve added few more things i found to be important to me and added support for JOGL and processing. It runs over part of my framework called Vitamin, so if you are a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">I&#8217;ve noticed people have been looking for a obj file importer for processing/java.<br />
Many thanks to <a href="http://fabiensanglard.net/" target="_blank">Fabien Sanglard</a> for his original code. I&#8217;ve added few more things i found to be important to me and added support for JOGL and processing. It runs over part of my framework called Vitamin, so if you are a pure processing user you might want to check the objscene.pde and change the rendering code.  I wanted to keep the obj importer independent of any API/Bind, so it can be easily used by different API/frameworks/whatever. Hopefully it will work that way.</p>
<p style="text-align: justify;"><a title="objimport" href="http://www.pixelnerve.com/processing/libraries/objimport" target="_blank">Official webpage</a> | <span style="text-decoration: line-through;"><a title="objimport zipfile" href="http://www.pixelnerve.com/downloads/processing/objimport.zip" target="_blank">Download Version 1.0</a></span></p>
<p>&#8212;&#8211;<br />
This Java OBJ Loader support:<br />
* Groups (+scene management implemented)<br />
* Vertex, Normal, Texture coordinates<br />
* MTL (material) references.</p>
<p>This Java OBJ Loader DOES NOT support:<br />
* Relative vertex references.<br />
* Anything other than GL_TRIANGLE and GL_QUAD polygons</p>
<p>&#8212;&#8211;<br />
Includes:<br />
1. Library<br />
2. Documentation<br />
3. Example</p>
<p style="text-align: justify;">&#8212;&#8211;<br />
How to use it:<br />
1. Copy library folder to processing&#8217;s folder<br />
2. Run the example</p>
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