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	<title>V // Pixelnerve &#187; math</title>
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		<title>Math for processing</title>
		<link>http://www.pixelnerve.com/v/2008/05/21/math-for-processing/</link>
		<comments>http://www.pixelnerve.com/v/2008/05/21/math-for-processing/#comments</comments>
		<pubDate>Wed, 21 May 2008 13:17:00 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[matrix]]></category>
		<category><![CDATA[quaternions]]></category>
		<category><![CDATA[vector]]></category>

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		<description><![CDATA[My own math library for processing. It includes 3 and 4 dimensional vectors, 4&#215;4 matrices and quaternions These are part of my processing graphics renderer. I plan on releasing it sometime this year. Its a limited port of my graphics engine codename Chaos. But that is another story for another time. Enjoy! Download here]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">My own math library for processing. It includes 3 and 4 dimensional vectors, 4&#215;4 matrices and quaternions</p>
<p style="text-align: justify;">These are part of my processing graphics renderer. I plan on releasing it sometime this year. Its a limited port of my graphics engine codename <a title="Chaos" href="http://www.nothing.scene.org/chaos" target="_blank">Chaos</a>. But that is another story for another time. Enjoy!</p>
<p style="text-align: justify;">Download <a href="http://www.pixelnerve.com/downloads/processing/math.zip" target="_blank">here</a></p>
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