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	<title>V // Pixelnerve &#187; physics</title>
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		<title>[We.are.in.Helsinki]</title>
		<link>http://www.pixelnerve.com/v/2008/10/20/weareinhelsinki/</link>
		<comments>http://www.pixelnerve.com/v/2008/10/20/weareinhelsinki/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 14:52:49 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=36</guid>
		<description><![CDATA[Me and S* wanted to try something different to participate in a contest about sound generation, so this is what we came up with, [We.are.in.Helsinki]. The idea was to produce soundscapes &#38; ambiances using wave generators and sampled toy sounds. Its engine works by using magnectic fields, attraction &#38; repulsive force fields that we call [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.pixelnerve.com/v/wp-content/uploads/2008/11/waih_screenshot.jpg" rel="shadowbox[sbpost-36];player=img;"><img class="alignnone size-medium wp-image-130" title="waih_screenshot" src="http://www.pixelnerve.com/v/wp-content/uploads/2008/11/waih_screenshot-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p style="text-align: justify;">Me and <a title="S*" href="http://www.pixelnerve.com/s" target="_blank">S*</a> wanted to try something different to participate in a contest about sound generation, so this is what we came up with, <strong>[We.are.in.Helsinki]</strong>.</p>
<p style="text-align: justify;">The idea was to produce soundscapes &amp; ambiances using wave generators and sampled toy sounds. Its engine works by using magnectic fields, attraction &amp; repulsive force fields that we call &#8220;activator&#8221; &amp; &#8220;holders&#8221;, it creates sounds when this two forces react to eachother. Activator as the names says activates the sound of each of the &#8220;holders&#8221;. Its a pretty simple idea but works pretty well in our opinion.</p>
<p style="text-align: justify;"><strong>[We.are.in.Helsinki]</strong> was created for <a title="phonurgia" href="http://www.phonurgia.org/" target="_blank">Phonurgia</a> 2008. Its a sound creation contest from France. Be sure to check it out.</p>
<p style="text-align: justify;">Download:<br />
<a title="[We.are.in.Helsinki]" href="http://www.pixelnerve.com/downloads/processing/vs_weareinhelsinki_win32.zip" target="_blank">Windows version</a>.<br />
<a title="[We.are.in.Helsinki]" href="http://www.pixelnerve.com/downloads/processing/vs_weareinhelsinki_macosx.zip" target="_blank">Macintosh version</a>.<a title="[We.are.in.Helsinki]" href="http://www.pixelnerve.com/downloads/processing/weareinhelsinki_win32.zip" target="_blank"><br />
</a></p>
<p style="text-align: justify;">Keys:</p>
<p style="text-align: justify;">A/Q &#8211; Add/Remove attraction sound fields<br />
R &#8211; Resets the system<br />
ESC &#8211; Quit application<br />
Click and hold left mouse button on the &#8220;activator&#8221; to move. Interact as you like and create your own &#8220;attractiv&#8221; ambiances.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">EDIT:</p>
<p style="text-align: justify;">There is a new version that allows you to move everything on the screen, generators, samplers &amp; activator. you can change frequencies for each generator aswell and also the range of activation. It will be presented this december.</p>
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		</item>
		<item>
		<title>Effect: Repulsion</title>
		<link>http://www.pixelnerve.com/v/2008/03/11/repulsion-fx/</link>
		<comments>http://www.pixelnerve.com/v/2008/03/11/repulsion-fx/#comments</comments>
		<pubDate>Tue, 11 Mar 2008 21:49:28 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=4</guid>
		<description><![CDATA[I was browsing around, and i have noticed an effect implementing repulsive forces. i wanted to give it a try and i came up with this piece. made with a few hundreds of particles and two repulsive point forces. reacts to audio input. built with processing. you can watch or download it.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">I was browsing around, and i have noticed an effect implementing repulsive forces. i wanted to give it a try and i came up with this piece. made with a  few hundreds of particles and two repulsive point forces. reacts to audio input. built with processing. you can <a title="repulsion" href="http://www.nothing.scene.org/p5/p5data/repulsion/index.html" target="_blank">watch</a> or <a title="repulsion" href="http://www.nothing.scene.org/p5/p5data/repulsion/repulsion_src.zip" target="_blank">download</a> it.<a title="repulsion" href="http://www.nothing.scene.org/p5/p5data/repulsion/repulsion_src.zip" target="_blank"><br />
</a></p>
<p style="text-align: justify;"><img src="http://www.nothing.scene.org/p5/p5data/repulsion/frame1.png" alt="" width="200" height="150" /> <img src="http://www.nothing.scene.org/p5/p5data/repulsion/frame2.png" alt="" width="200" height="150" /></p>
<p style="text-align: justify;">
<p style="text-align: justify;">
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