Excerpts from the HYPHEMA audiovisual concert held at Casa das Mudas Arts Center on December 8th 2007 for the Madeira DIG Festival 2007.
This is the first DVD and live performance, published by Pixelnerve. It acts upon a musician and a visual artists that interact together using audio feed and realtime audio-reactive visuals. A project created by myself and Jerome Faria in 2007. Offical Website at hyphema.pixelnerve.com
Winterbreathe, presented at Mainparty in Arles, France. This demo was presented in the hugescreen compo, a display of 3000m^2 on the roof of the party place. It was awesome to watch it in such conditions. awesome! awesome!
became 5th in the results. blaah
So here it is, new demo is out! It’s called Taxesss from Nothing and it was released at Mainparty this year. This demo started as an idea from my good friend and work colleague, ps, who usually watches my experiments in first hand. After watching some of the stuff you can see in my vimeo account, he came out with this piece for a grindcore jazz track from The Lost Gorbachevs. After handing him all the sources, he started building the demo while i was working on my own idea. Well, it turns out Taxesss is out and has been quite well accepted by the alternative parties, and my own project is still waiting to come out.. Hope you enjoy this piece.
xDA is a new medialab located in Coimbra/Portugal. Here’s its first project using a customized version of (hmm 3.x) aka GroundSpines. enjoy the show and if you by any chance visit Coimbra, get in touch.. We’ll have a beer and talk crazy!
I have played with 3d stereoscopic in the past but never got to make someting good. This is still not the time sorry, but… i think its worth the post and the time. So what do we have here ?
The technique used is called ‘off-axis frustum’ a.k.a the “right way”, courtesy of Paul Bourke. If you want to read more about it you should pay a visit to his website.
2 images are rendered from 2 different point of views, creating two images with some little differences between them. The off-axis frustum means the point of view might not lie on the perpendicular line to the ‘view-area’. These 2 images are then sent to a simple shader that takes the R channel from the left-eye buffer, the GB channels from the right-eye buffer and then mixes it into a single stereo image. This is the color glasses compositing method, but it sure is possible to just send both images down the two adapters of your videocard and get the same 3d feeling (with colors) using an Head-Mounted Display or a multi-projector system of some kind.