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Sunflower source code

After releasing Deep’s source code, i thought to myself i could also release an old production of mine, Sunflower.
Sunflower is a visual non-interactive application a.k.a. demo, feat. music from Four Tet.

sunflower_screen

Watch Sunflower

Download source code

Hope you enjoy it





Holidays

3 weeks off.. roaming to South France.

Realtime clouds
(hmm.Cloud Rendering)





hmm.Motion Blur as a Post Processing Effect

One more ‘hmm’ series experiment.

Motion Blur as a Post Processing Effect.

This is based on an article from GPU Gems 3, which basically takes the motion for each pixel and computes a velocity from the difference with the previous position to sample the rendered scene texture and compute the final color. It works only for camera movement, meaning, if the camera does not move but you have a moving/rotating object in front of you the effect won’t apply.

This two videos shows camera lookat point motion, meaning it randomly looks at different points every second, and the second video shows a camera spinning around a sphere objectwith increasing velocity to reach a maximum blur state. Both are using camera motion as i stated it’s important, anyway, it should give an idea of the effect.

Source code available here





hmm.Sshhhh (MD5 file format loader)

After getting MD5 files (Doom 3) to load correctly i wanted to make something simple and nice to show the world, so i came up with this. I think i have dreamt of this before.

based on md5 reader





Sidescroll, prototype.

Sidescroll. This is a small clip of a project i started last year, and haven’t got back to it since then. It’s sitting in my hd, waiting for some motivation and will (anyone?). Anyway, I wanted to make something different from my other stuff, something that looked good and had no fancy 3d, even if i used 3d meshes (which i do as “flowers”) and was based on simple scrolling and that had a sunset-like look. So this is what i got  I have some new ideas for this one, some new pieces to put in and lots of rewriting so it sits on top of my framework and get rid of old and bad code. Anyway i thought i would publish this video as a prototype and hopefully i’ll get the finale somewhere along this year and ready for a demoparty.

PS. If you are a 2d artist and would love to contribute for this, you know where to find me.