After getting MD5 files (Doom 3) to load correctly i wanted to make something simple and nice to show the world, so i came up with this. I think i have dreamt of this before.
Another ‘hmm’ series experiment. Pick-up/generate an object of your desire and compute distance from a center point to the every vertex. use that distance for the transformations. I used the usual spike ball since its an uniform/symetric object, but it works fine with other shapes. Now, go be creative.
This library is meant for shader handling, it will help you to load and setup shaders for rendering in jogl/processing. It’s does exactly what had been said, no more.
technical:
tested in windows xp 32bit
compiled for j1.5 ( so it should work for macs )
what is does:
- loads glsl/cg shaders
- loads cgfx effect files
- connects to processing easily (as i use processing)
- works with java/jogl just as good
more information:
- documentation is online (javadoc. not much comments sorry)
- examples are in the zipfile
- source code is in the zipfile (eclipse project)