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Shaderlib v0.1

This library is meant for shader handling, it will help you to load and setup shaders for rendering in jogl/processing. It’s  does exactly what had been said, no more.

web: http://www.pixelnerve.com/processing/libraries/

Shaderlib

technical:
tested in windows xp 32bit
compiled for j1.5 ( so it should work for macs )

what is does:
- loads glsl/cg shaders
- loads cgfx effect files
- connects to processing easily (as i use processing)
- works with java/jogl just as good

more information:
- documentation is online (javadoc. not much comments sorry)
- examples are in the zipfile
- source code is in the zipfile (eclipse project)





Deep

Deep has been released. After getting some problems at the Beach party’s & compo machine unfortunately it couldnt be shown/released oficially at a demoparty. We thought about releasing it at an american demoparty (Blockparty) but then again it didn’t work out at the compo machine. How lucky for us. So we just took the package and released over the web.. oficially.

ftp://ftp.scene.org/pub/demos/groups/nothing/nothing_ma_-_deep_mov_hd_h264_aac.zip ( HD video )
ftp://ftp.scene.org/pub/demos/groups/nothing/nothing_ma_-_deep_win32.zip ( Windows version ) 
ftp://ftp.scene.org/pub/demos/groups/nothing/nothing_ma_-_deep_macosx.zip ( Mac version )

You’ll need to install cg toolkit to run the demo
http://developer.nvidia.com/object/cg_toolkit.html

Linux version had some issues with the sound library (little endian / big endian crashes on minim) so we didnt export/distribute.

Source code is available on request.





Fur v0.1x

fur_vid_screen

Fur experiment on the gpu. I have found a paper on the internet speaking about fur-rendering, i fount it to be easy so i wanted to give it a try. I believe the paper can be found at ATI’s website. Works pretty well. Next step is adding forces to improve the fur animation (it already animates if you look closely).





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