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	<title>V // Pixelnerve &#187; voronoi</title>
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		<title>hmm.</title>
		<link>http://www.pixelnerve.com/v/2009/03/21/hmm/</link>
		<comments>http://www.pixelnerve.com/v/2009/03/21/hmm/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 01:02:07 +0000</pubDate>
		<dc:creator>victormartins</dc:creator>
				<category><![CDATA[Generative]]></category>
		<category><![CDATA[Graphics programming]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[voronoi]]></category>

		<guid isPermaLink="false">http://www.pixelnerve.com/v/?p=359</guid>
		<description><![CDATA[In the past few days i was playing with voronoi cells. in the meantime i had another idea i wanted to try: random recursive cell growth. So i started working on both pieces together and came up with what you&#8217;re about to see in the videos below. The scene is rendered using a per-pixel phong [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">In the past few days i was playing with voronoi cells. in the meantime i had another idea i wanted to try: random recursive cell growth. So i started working on both pieces together and came up with what you&#8217;re about to see in the videos below.</p>
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<p style="text-align: justify;">The scene is rendered using a per-pixel phong lighting model + wrap lighting, a fast trick to approximate subsurface scattering. More information available in  the <a href="http://http.developer.nvidia.com/GPUGems/gpugems_ch16.html" target="_blank">GPU Gems book</a>.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">I have used <a href="http://www.leebyron.com" target="_blank">lee byron</a>&#8216;s mesh library for the 2D voronoi mesh generation and loaded it up my framework to generate a 3D heightmap mesh.   I&#8217;ve reduced the effect to almost zero here, just because i think it looks much better flat in this particular scene.</p>
<p>Done using processing + java.</p>
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